Digital game design applicable to the teaching-learning process of the formulation of oxide compounds

Authors

DOI:

https://doi.org/10.64248/mc.v3i1.35

Keywords:

Inorganic chemistry, connectivism, digital games

Abstract

The research proposes the design of digital games as a didactic resource to strengthen the teaching-learning process of formulating metallic oxide compounds, corresponding to the study of inorganic chemistry at the high school level. The intended users are teachers at military high schools in Ecuador, with the purpose of moving beyond traditional methodologies that only limited student motivation and engagement with the content. The project was developed through qualitative research, utilizing surveys administered to teachers at military high schools, which allowed for the identification of weaknesses in the teaching process. The Unidad Educativa de Fuerzas Armadas Abdón Calderón COMIL 4 was selected as the reference institution due to its physical and technological infrastructure, which is favorable for the integration of digital resources. The proposal is grounded in connectivism theory, as the digital environment is recognized as a space for knowledge construction. Two resources were designed: one on Educaplay focused on matching and strengthening the teaching of the valences of metallic chemical elements, and the second, a quiz on Kahoot, for practicing the accuracy of chemical formulas, fostering student agility. Implementation in the classroom is planned for the second trimester at the educational unit. Subsequent validation by teachers will allow for refining details and ensuring its usefulness in teaching practice.

Downloads

Download data is not yet available.

Published

2026-05-18

How to Cite

Carrasco Tito, B. S. (2026). Digital game design applicable to the teaching-learning process of the formulation of oxide compounds. Management Comilcue, 3(1). https://doi.org/10.64248/mc.v3i1.35

Issue

Section

Artículos